Video games at the University of Liège
Literature, cinema, television, comics… The University teaches the history of these practices, study their stakeholders, their modes of production and functioning, their economy… Nowadays, another cultural object is entering amphitheatres and making its mark alongside well-established research objects: the video game. It also has it’s own history, actors, audiences, specialized press and gave rise to a flourishing economy. Even though they are played worldwide, video games are still superficially known: video game scientific research has made itself essential. However, between the industry crash in 1982 and the appearance of the PlayStation in 1995, video games have evolved from a toy for children to a mass leisure activity. In 2015, they finally became part and parcel of University of Liège as a legitimate research topic, as cinema and comic strips did in the 1970s and in the 1990s respectively. Several doctoral theses and scientific research, studying video games as a cultural object, are in progress.